![]() ![]() Olimar regains consciousness after the crash and realizes that his life support will only function for another 30 days, after which he will succumb to the planet's oxygen (poisonous to his species). Upon entering the planet's atmosphere, numerous parts break off of the S.S. While on an intergalactic vacation, Captain Olimar crashes on an uncharted planet when his ship, the S.S. ![]() The object of Challenge Mode is to grow the greatest number of Pikmin in one day as is possible. Each of the five zones in the main game are available for play. Īpart from the main gameplay, Pikmin also contains a Challenge Mode that is unlocked once Olimar gets all three types of Pikmin. Failing to do so results in Olimar's ship's life support system failing and Olimar dying from oxygen poisoning. Collecting all thirty grants the best ending, while collecting at least the twenty-five mandatory parts within the 30-day time limit grants the normal ending. The game has three different endings, depending on Olimar's progress in collecting ship parts. As more parts are recovered, the ship regains functionality and can bring Olimar to up to four new zones on the planet to find the remaining parts. At such time, Olimar will write a daily update to his ship log, which may be affected by events on that particular day, reflect on his efforts to escape, or provide useful gameplay hints. By the end of each day, Olimar needs to stop all work and bring as many Pikmin as possible back to the base camp so that they can flee the planet's nocturnal predators in the safety of their Onions, as they also provide Pikmin shelter and transportation between zones any Pikmin who do not make it back to base are eaten by said predators on each night prior to Olimar's last day on the planet. ![]() The day also ends prematurely if all Pikmin in the zone go extinct, and the next day will begin with one new seed of every discovered kind of Pikmin. With the exception of the first day, which lasts until the player finds the first ship part, all days in the game are about thirteen minutes in length, which can prematurely end at the player's request or if Olimar's health, replenished at his spacecraft, is depleted from attacks by native creatures. The time limit is divided into thirty days. Only one hundred Pikmin, whether planted or plucked, can be on the ground at a time. Objects that can be carried vary between ship parts, enemy carcasses and pellets, which are brought back to a base camp established in the current zone, containing Olimar's ship and apparati representative of each kind of Pikmin called Onions, the latter which can convert carcasses and pellets to Pikmin seeds. Blue Pikmin are the only ones that are able to survive in water and throw Pikmin of other colors across it. They are utilized in various tasks, including carrying objects and enemies, breaking down walls, and defeating enemies. Yellow Pikmin can be thrown higher than the other two and can carry explosives called "bomb rocks". Red Pikmin are the first type found in the game, resistant to fire and the strongest type of Pikmin with respect to combat. The Pikmin creatures come in three colors: red, yellow and blue. All three of the Pikmin colors that Olimar discovers must be used in order to overcome various obstacles and complete the game. Captain Olimar discovers multi-colored plant-animal hybrids that willingly follow his orders and help him recover the parts. The main goal in the game is to retrieve ship parts by using the three varieties of Pikmin available in different combinations. Gameplay Olimar, surrounded by Pikmin, stands by Pellet Posies (right) that can be brought to the Pikmin Onion to grow more Pikmin. The game was ported to Wii in 2008 under the title New Play Control! Pikmin, while a high-definition remaster was released for Nintendo Switch in 2023. The game was a critical and commercial success and spawned a series of sequels, starting with Pikmin 2, which was released in 2004. Players take control of Olimar and direct the different varieties of Pikmin to explore the game's various levels, overcoming obstacles and hostile creatures, in order to find and recover the missing ship parts. The game's story focuses on an alien pilot, Captain Olimar, who crash lands on a mysterious planet and must make use of a native species called "Pikmin" to find his ship's missing parts in order to escape within 30 days. The game was created and produced by Shigeru Miyamoto, and is the first entry in the Pikmin series. Pikmin is a 2001 real-time strategy puzzle video game developed and published by Nintendo for the GameCube.
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